Open DrogonMar opened 1 year ago
I played it for a while until I completed the prologue (at least where you get to the hub for the first time), but I couldn't reproduce anything in particular. Where would I be able to reproduce this reliably? Do we have any indication this is not a game issue? Mesh LOD selection tends to be more on game side than API side. There might be memory pressure being queried from DXGI that could influence this, but I doubt a 6900xt would have any issues ...
I think I might have seen this randomly on some meshes actually, just not the gun. Will have to investigate if this can happen on native as well.
I think I might have seen this randomly on some meshes actually, just not the gun. Will have to investigate if this can happen on native as well.
Yeah its a very weird issue sometimes it wont happen but a lot of times it will and only on select meshes, the gun on your first person camera seems to happen a lot more commonly.
Archcraft - 6.0.9-272-tkg-cfs Intel i7-4960X NVIDIA GeForce GTX 1070 Ti - 525.60.11 Proton experimental-7.0-20221115
Happens very often with shotguns, alt tabbing seems to fix it, temporarily at least. Running all settings low/off with fsr 2.0 balanced.
I haven't played the game to see if this patch fixes it but sounds very much like this issue, I will report back if this has fixed it when I play the game later today.
Its at the bottom of this patch note
After playing two missions my gun scope seems to be fixed but mesh issues in the world are still present. In this one of the wheels is fine while the other one is just bad.
This isn't pertaining to this issue but just gonna bring it up anyway, in some patch to the game made player meshs have this weird black outline and it seems to be distance based, it can also happen to some things in the world like flags. You can see this in my first screenshot on Yordo and how his skin is just black.
This is still an issue for me.
look like the mesh streaming issue. known issue
Change line 57
to
disable = true
in steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini
should fix the problem.
CPU: Ryzen 7 2700x GPU: 6900XT (RADV, Mesa 22.1.7) gpuinfo Distro: Fedora 36 Kernel: 6.0.7-200 Running Darktide with Proton GE 7-41 with all settings at high.
Darktide has issues with low quality meshes the further away from spawn you are, like when I spawn my guns scope exists and has a high quality mesh but when im 20%~ or more into the mission it no longer has a cross hair and its very blocky.
Images of the issue:
![Screenshot_20221117_173416](https://user-images.githubusercontent.com/17402379/202597487-fa0a7d20-e799-4f83-a1e5-7367c97b118b.png)