HansKristian-Work / vkd3d-proton

Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
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Street Fighter 6 Demo (2154900) Graphical Corruption #1541

Open FrozenFish24 opened 1 year ago

FrozenFish24 commented 1 year ago

Software information

The higher the game's resolution is set the more likely graphical corruption is to occur i.e. vertex explosions, black textures, missing geometry. At 720p I encounter no corruption, at 1080p corruption occurs after playing a few rounds, at 1440p corruption occurs almost instantly. It seems similar to the issues reported for Monster Hunter Rise, another RE Engine game.

20230427180246_1 intro luke

System information

mbriar commented 1 year ago

I'm pretty sure this, and the Monster Hunter issues, are both nvidia driver issues, potentially on only affecting older generations. It doesn't happen on AMD with radv.

shelterx commented 1 year ago

I'm pretty sure this, and the Monster Hunter issues, are both nvidia driver issues, potentially on only affecting older generations. It doesn't happen on AMD with radv.

Mhm, Nvidia just seem to ignore it. The bug has been present for a year now I think.

FrozenFish24 commented 1 year ago

Still happening as of 535.54.03

Blisto91 commented 5 months ago

@FrozenFish24 Does this still occur with the latest driver nowadays?

FrozenFish24 commented 5 months ago

@Blisto91 I'm not able to get in-game any more so I can't test. I get a Fatal D3D error (6) during shader pre-warming or right after hitting the main menu. Here's the log:

steam-2154900.log