HansKristian-Work / vkd3d-proton

Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
GNU Lesser General Public License v2.1
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Disable alpha to coverage when fragment shader exports sample mask #1828

Closed doitsujin closed 8 months ago

doitsujin commented 8 months ago

Not immediately relevant for any game, but we've encountered this issue in D3D11, and D3D12 behaves the same.

Also proves that sample mask export still affects rendering with non-multisamples render targets.