Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
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Disable alpha to coverage when fragment shader exports sample mask #1828
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doitsujin closed 8 months ago
Not immediately relevant for any game, but we've encountered this issue in D3D11, and D3D12 behaves the same.
Also proves that sample mask export still affects rendering with non-multisamples render targets.