Closed nsivov closed 6 months ago
I can reproduce this on RTX 4070 and 545.29.06. Extremely weird.
Turned it was caused by lack of BLOCK_VIEW_COMPAT, not MUTABLE itself. Curious that NV driver cared about it this much, but fixed now. Thanks for the find.
The game hangs on start in quickplay mode, when global illumination setting is High or Epic.
Linking the build here https://drive.google.com/file/d/1-umg2KGCh-Dom3EY07ToNmrZ-ibVl7o3/view?usp=sharing, it's distributed as UE source project normally.
This is a regression from 4f2a82916ebd8ad6c70be841f429786951d13d58. Even though the driver does not support VK_EXT_image_compression_control, other changes in the same commit enable a path that previously was guarded by config flags.
Software information
UE5 demo Lyra (https://www.unrealengine.com/marketplace/en-US/product/lyra)
System information
Log files
Attaching dmesg hang message, and corresponding wine log.
dmesg.txt lyra.log