Closed HansKristian-Work closed 7 months ago
Anything specific needed to test this? I have Vulkan dev 550.40.53 vkd3d-proton https://github.com/HansKristian-Work/vkd3d-proton/commit/bd1af875a7ad476271fb7d8e345c81003e1a8197 extra/vulkan-headers 1:1.3.279-1 (vulkan-devel) [installed] extra/vulkan-icd-loader 1.3.279-1 [installed: 1.3.276-1.1] multilib/lib32-vulkan-icd-loader 1.3.279-1 [installed]
Tried Guardians of the Galaxy, Control and AC Valhalla and noticed no difference at all. I do not know what kind of shaders these games use tho'.
Also requires updated winevulkan that's currently only in wine git and no proton version yet.
Ah, that explains it. Thank you for the quick response.
SPIRV-Headers have landed, so this can be compiled with upstream references.
dxil-spirv commit is pointing to a protected branch that compiles fine in vkd3d-proton (only headers needed), but not the full project (need spirv-tools validator, etc, and spirv-tools build is currently broken).