Closed shmerl closed 4 months ago
Same issue can be observed in Dead Island 2 (with Sway 1.9 meaning it's not specific to WM/DE)
For reference: drm/amd/-/issues/3166
Well, in my case I don't get flicker. In fact, refresh rate is exactly half of game's framerate when it dips, so I guess it's still aligned somewhat. But still it's an incorrect behavior.
Was reported before, apparently using vsync/fifo fixes it: https://github.com/HansKristian-Work/vkd3d-proton/issues/1911 More likely something going wrong in kwin or the mesa wsi than vkd3d-proton.
VSYNC (FIFO_KHR) is the only working sync method on my end, otherwise refresh rate is exactly half of game's framerate like @shmerl said
Hm, yes, I can confirm that setting vsync in the game (to 180 for me) this problem goes away. But I assumed fifo in general is not optimal and mailbox is as a more advanced option. It's still weird that when vsync option in the game is not enabled it behaves incorrectly. Is it a bug with the game itself or with Kwin or Mesa? Kwin developers didn't think it's a Kwin issue btw.
@shmerl It can't be KWIN issue since Wlroots (Sway) has the exact same issue
Should I open a radv bug?
Kwin developers didn't think it's a Kwin issue btw.
By the way, can you drop a link to the KWIN issue report here? I'm trying to keep track of similar issues drm/amd/-/issues/3166#note_2277191
Should I open a radv bug?
Sounds like a good idea!
It wasn't reported, just a comment from one of the kwin developers. So I haven't opened the issue.
fifo in general is not optimal and mailbox is as a more advanced option.
If you don't want framerates much higher than the monitor's refresh rate there is not much reason to use mailbox with vrr. Mailbox is probably rather less optimal because it requires a huge amount of swapchain images which require more memory and can maybe even increase latency.
This cannot be a vkd3d-proton bug. Looks more like a DE bug. Closing unless there is actual proof this is vkd3d-proton's issue.
FYI, now it got bad even with fifo. Still waiting for Plasma 6 to be packaged for Debian to confirm it works better with it.
So far the working combination for me was like this (still stuck with Plasma 5 but Plasma 6 is coming to Debian soon so I'll retest):
With XWayaland it's worse, no matter what setting this bug pops up.
When running Cyberpunk 2077, there is a transient issue when monitor's refresh rate drops to half of the game framerate instead of matching it as adaptive sync should do.
I measure game framerate with MangoHud and monitor's refresh rate with on-screen OSD. They match most of the time, but sometimes refresh rate is halved. So for example the game would have 176 fps and OSD will show 88 Hz and so on. This happens with Wine XWayland and Wine Wayland both, but somehow more often with the latter.
Not sure if the issue is with Kwin, vkd3d-proton or radv. Could be on any level so I'm opening a bug here just in case.
I opened Wine bug first (https://bugs.winehq.org/show_bug.cgi?id=56002) thinking it's Wine-Wayland issue, but now I see it's not really limited to it so opening lower level bugs. I can open a radv or amdgpu bug as well if you recommend it.
And just to exclude this detail - it happens without mangohud too, so it's not the HUD interference if anything.
See attached video for the example of this
halved_refresh_rate.webm