Closed aufkrawall closed 4 months ago
Sorry yeah I did see your previous message and noted it but haven't gotten to give it a proper deep look yet besides taking a quick peek at the same rubble ingame back then without immediately seeing anything.
Probably an issue with VRAM budget reporting as usual, unfortunately we don't really have source access to any of these resource streaming systems to figure out why they are all going horribly wrong. Assuming you're using the same settings on both, there's no reason why texture resolution would be low.
The message spam is benign.
@aufkrawall May be complete nonsense, but did you also check Windows+vkd3d-proton and with/without direct storage on Windows?
When you delete the DS DLLs, it doesn't stream textures in highest resolution on either platform. I haven't checked if they then look exactly the same on Windows D3D12 vs. VKD3D-Proton RADV, but I think it wouldn't be that interesting when the goal is to get the proper resolution on VKD3D with DS.
There apparently was some change in VKD3D-Proton that has fixed it, as the issue is gone with recent build shipped by Proton Experimental or when using vkd3d-proton git-master (With 2.12 DLLs, the issue is still there.):
What looks to be like decals may appear quite blurry, e.g. before the rift to pub/arena in the "Zurkies" level.
Linux VKD3D-Proton + RADV:
Windows D3D12:
Software information
Ratchet & Clank: Rift Apart, latest Steam version, 1440p TAA max. settings (RT off).
System information
Log files
Is spammed with stuff like
7395.685:0124:0128:warn:vkd3d-proton:vkd3d_get_image_allocation_info: Padding allocation requirements. Requested alignment 65536 < 262144 (dim 3, 512 x 512 x 1, 7 levels, 1 samples, fmt #62, flags #0).
steam-1895880.log