HansKristian-Work / vkd3d-proton

Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
GNU Lesser General Public License v2.1
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Avatar: Frontiers of Pandora no Nvidia Frame Generatin or HDR #2010

Open Schrotty74 opened 4 weeks ago

Schrotty74 commented 4 weeks ago

I use the Vulkan Mod for the Game and the Game not crash every time to the desktop. Only issues i dont have Nvidia Frame Generation. I can only select FSR 3 or Intel. Without Vulkan i have it but the Game crash always.

Blisto91 commented 4 weeks ago

Nvidia frame generation is indeed not supported yet. If you are using vkd3d-proton on Windows then it also likely won't be supported in the future.

Schrotty74 commented 4 weeks ago

Ok thx. Its not a big problem. FSR 3 is also ok.

Schrotty74 commented 3 weeks ago

HDR also not work here with Vulkan.

doitsujin commented 3 weeks ago

HDR requires explicitly using the Gamescope WSI layer and a HDR-capable Wayland setup.

Edit: since you seem to be on Windows, it also explicitly requires setting an environment variable (DXVK_HDR=1) and also requires that the game actually uses DXGI HDR functionality rather than nvapi and friends.