It's dumb and breaks horribly in some games that use it for esoteric frame pacing reasons. We should use timer instead as a fallback in lieu of proper display timing support.
We'll get a similar effect using DXVK's SetTargetFrameRate. That is updated accordingly with present interval.
It's dumb and breaks horribly in some games that use it for esoteric frame pacing reasons. We should use timer instead as a fallback in lieu of proper display timing support.
We'll get a similar effect using DXVK's SetTargetFrameRate. That is updated accordingly with present interval.