Open codeweaverwill opened 5 days ago
Not seeing anything DXVK related in the log like your quote would suggest, but this sounds like the game just uses significantly more memory than the Deck has? Should be visible in the performance metrics.
From log
radv/amdgpu: Not enough memory for command submission.
25053.272:012c:01e4:err:vkd3d-proton:d3d12_command_queue_execute: Failed to submit queue(s), vr -4.
25053.274:012c:01e4:warn:vkd3d-proton:d3d12_device_mark_as_removed: Device 000000000f940080 is lost (reason 0x887a0005, "VK_ERROR_DEVICE_LOST").
25053.274:012c:01e0:err:vkd3d-proton:vkd3d_wait_for_gpu_timeline_semaphore: Failed to wait for Vulkan timeline semaphore, vr -4.
Yeh that's what I'm referring to. Can't really do much if the game just exhausts memory to the point where we can't even queue up a GPU submission.
Snow Plowing Simulator slows the Deck to a crawl during initial loading, briefly utilizing 100% GPU, before eventually crashing. This does not occur on my desktop (AMD, Arch, KDE/X11) or ROG Ally (AMD Ryzen Z1 Extreme, Windows 10).
Software information
Snow Plow Simulator, default settings
System information
Steam Deck OLED
Log files
Log attached with +dxgi and VDK3D_DEBUG=trace steam-2096030.log
Relevant section:
Crash error message from in game attached (likely unhelpful)