Closed thejaviertc closed 6 months ago
Having the same problem on a 33 tickrate server also using GSR. However, Black Ops weapons do not seem to have this problem.
Is almost fixed with this commit 102f838 made by @dar-su. Now when you get a weapon for the first time, it starts flickering for a random time and then stops for all weapons until you reconnect.
https://github.com/HaodongMo/ARC-9/assets/45662206/f5b1ed77-5fc2-4e18-9c8d-2fddfb2308fb
Also, it seems like the viewmodel of the weapons is laggier than before (using -tickrate 33)
Still having flickering problem with GSR after commit and most recent WS update. Does not stop for me.
I'm not sure if it's a problem with ARC9 or the individual weapon packs, but the Black Ops and MW packs by palindrone seem to not have this problem.
Any news? The problem persists after all the updates that happened
A temporary fix is to set SWEP.UseVisualRecoil = false
in the lua file of each weapon.
Try goto sh_recoil.lua changing the values of MAGIC1 and MAGIC2 in multiplayer from 89.5 to the default 210 I tried and worked https://github.com/HaodongMo/ARC-9/pull/226
Fixed in cf989a8
I have just tested it because the update on Steam Workshop was recently, and for me is working perfectly.
Thanks for fixing it.
I tested it with a clean server, just sandbox, ARC9 Base and Gunsmith Arms: Source. When I use -tickrate 60, it's fixed. Also, only happens with weapons, not with grenades or melee.
I'm asking this because I want to use the weapons in DarkRP, where is usual to lower the tickrate to get more performance.
https://github.com/HaodongMo/ARC-9/assets/45662206/1931a5c0-b352-4501-b130-a8b506a9a897