When in parties, sending any message with a Player Payload (I/E provoke pls) displays the buble ontop of the Payload Target instead of the Sender. This is due to Sender names having the party list numbering glyph prepended.
This fix works around that by filtering the corresponding characters previous to comparing against the LocalPlayer's name.
When in parties, sending any message with a Player Payload (I/E provoke pls) displays the buble ontop of the Payload Target instead of the Sender. This is due to Sender names having the party list numbering glyph prepended.
This fix works around that by filtering the corresponding characters previous to comparing against the LocalPlayer's name.