Closed techdr1ve closed 1 year ago
Hi, you're very welcome to use these for your missions. I'll try to add some simple examples in the next week.
@techdr1ve Some basic example missions are added in the Examples folder. If you want a demo of something specific, let me know.
Awesome when I get some time I'll try it out and get back to you.
Review:
Either way, my comments are by no means negative. This stuff is really game changing in terms of getting some simple AI and asset troop functionality with the user
Thanks for your feedback!
I can certainly put adding optional manual control of steersman groups on the list.
Glad you like the hitchtroopers concept - I'm quite happy with some of the features but due to the DCS AI, expect them to request a medevac if you send them into combat! They're pretty useful for capping airbases though. I don't know much about CTLD, so I'm not sure how much work it would be to make them compatible.
We only really use the constant_pressure_sets and respawnable_on_call for air groups, they should in theory work for ground units, but there may be some bugs. Unit_repairman (also in the asset_pools file) works for ground units. Most of these already have some degree of timing randomization, but if you find something specific that would make it more useful. let me know.
Feel free to send more suggestions and bug reports - I'll consider these when I next work on the scripts.
Closing this, I've added other issues for your suggestions. Feel free to add more.
Your work is quite impressive and I would like to try using it. If you could please would you be so kind as to add a working .miz file demoing each script? This would be a massive help to break down the learning curve.