Closed Harald67 closed 7 years ago
@Harald67 do you need a texture for this?
Yes, the old one was really small.
c150-int2.png :
@Harald67 Ok, so I will work on it, bur there is not much space left on c150-int2.png
, so what if I add this texture to the c150-obj.png
?
yes, good idea.
Done, see:
I based it on the following photograph:
I added it to the -obj.png
file and remove the older one from -int2.png
to make space there. The modifications are already pushed in the new branch bug-51
.
Thank you !
My pleasure :wink:
The valve still need to be animated. I can't find the fuel switch property atm...
In the c172p we use /consumables/fuel/tank[0]/selected
, which is a boolean.
Also, I have the impression the plaque with the fuel selector texture I created is too large, are you sure about its size Harald?
Now that you ask, I really have no clue of its real size and I could not find any photo that could help. How small should it be ? half size ? 3/4 of the current size ?
I also do not know exactly the size, but looking at the photograph in this https://github.com/Harald67/c150/issues/51#issuecomment-239862302 I would say it has to be around half of the current size, maybe a bit larger. See how the plaque is slightly smaller than the handle itself, so we can use that as a reference.
@Harald67 thanks for the fix, it looks much better. But I think in the OFF position the handle should be pointing down, not up.
Another photo for reference.
That's a great picture! So I think the current size we have now is fine, what do you think?
yes it should be good. Since I'm doing a bit of modeling in the cabin atm I've also moved the floor step a bit backward.
Isn't the handle a bit large now ? Also note that there is a strange effect with the tooltip, it does not update correctly when changing the position of the selector.
Isn't the handle a bit large now ?
I don't know, it looks fine to me.
Also note that there is a strange effect with the tooltip, it does not update correctly when changing the position of the selector.
I can reproduce it here, but I don't know what is causing it. But I wanted to ask you, are you sure you can use boolean expressions such as var fuelOn = getprop("consumables/fuel/tank[0]/selected") or getprop("consumables/fuel/tank[1]/selected");
when declaring a variable? I never seen that before. Also, we could simplify those scripts a bit since the c150 has only one single position for BOTH tanks or NEITHER tank being selected, so all these logical or
s are not very necessary (i.e. tank[0] and tank[1] are always both selected or neither selected)
Also, we could simplify those scripts a bit since the c150 has only one single position for BOTH tanks or NEITHER tank being selected
The problem is that there is two tanks in the fuel & payload dialog and each one can be selected individually there.
that disappeared in the remake of the c150.
This is needed for the checklist.