Closed gilbertohasnofb closed 7 years ago
It's ok for me ; we can no more deselect the fuel tank from the standard dialog but I don't think we can do better until we have our own fuel dialog.
Thanks !
Yeah, unfortunately I don't know any other possible solution. I suspect we could create our own version of the fuel and payload dialog and make those checkboxes direct to this new property I created, but I don't know then if it would be possible for FG to redirect the menu link to our dialog version.
This is probably not the difficult part, the menu does
<item>
<name>fuel-and-payload</name>
<binding>
<command>nasal</command>
<script>gui.showWeightDialog()</script>
</binding>
</item>
And gui.showWeightDialog() can be overridden in our Nasal code like any other predefined function.
Since I want to add canvas based dialog for the next release that dialog could be a good candidate.
Oh, I see, so that should be easy to fix then. I think we could then make a local copy of the fuel and payload and direct all those checkboxes to the new property I created consumables/fuel/both-tanks-selected
Closes #51
@Harald67 this is a possible solution to the bug 51: