Closed sitton76 closed 3 months ago
For the skull kid SFX replacing
Actor_PlaySfx(&this->actor, NA_SE_EN_STALKIDS_SURPRISED);
with
Actor_PlaySfx(&GET_PLAYER(gPlayState)->actor, NA_SE_EN_STALKIDS_SURPRISED);
Makes the sound play
Hiploop roaring sound, reported by McBedtime: Original:
2Ship:
Moved collection to #410 Will create separate issues to store details on particular details
In the event I notice other SFX trigger skips, or related SFX oddities I will post them here.