Closed Archez closed 2 months ago
This fix for rumble duration is modeled after the one in SoH https://github.com/HarbourMasters/Shipwright/pull/2419 with a slight improvement to account for when the game is in 30fps or 60fps update rates.
Notably, this has the draw back of quick/weak rumble requests getting skipped by being less than 3 VI (charged sword attack rumble).
As mentioned on the SoH side, a proper solution for OS Threads would be more ideal, but this at least gets 2Ship experience in line with SoH.
This fix for rumble duration is modeled after the one in SoH https://github.com/HarbourMasters/Shipwright/pull/2419 with a slight improvement to account for when the game is in 30fps or 60fps update rates.
Notably, this has the draw back of quick/weak rumble requests getting skipped by being less than 3 VI (charged sword attack rumble).
As mentioned on the SoH side, a proper solution for OS Threads would be more ideal, but this at least gets 2Ship experience in line with SoH.
Build Artifacts