This PR makes it so we extract the pause menu maps and minimaps as actual textures instead of blobs. The map display now uses texture resource path strings instead of loading the raw bytes, allowing them to be overridden in texture packs and support HD sizes.
Also fixes missing door transition icons on the pause menu map due to a missing scene command callback.
This PR makes it so we extract the pause menu maps and minimaps as actual textures instead of blobs. The map display now uses texture resource path strings instead of loading the raw bytes, allowing them to be overridden in texture packs and support HD sizes.
Also fixes missing door transition icons on the pause menu map due to a missing scene command callback.
Build Artifacts