The two-handed sword magic enhancement introduced a bug with Kamaro's Mask. I overzealously applied the hook to the B button held check that applies to the dance. The enhancement changes logic so that it checks the button of the currently assigned item, rather than always B, for a held press. When using Kamaro's Mask to dance, there is no held item to check for a button press, so Link would cut out of the animation a couple frames into it if this enhancement was enabled.
The two-handed sword magic enhancement introduced a bug with Kamaro's Mask. I overzealously applied the hook to the B button held check that applies to the dance. The enhancement changes logic so that it checks the button of the currently assigned item, rather than always B, for a held press. When using Kamaro's Mask to dance, there is no held item to check for a button press, so Link would cut out of the animation a couple frames into it if this enhancement was enabled.
This PR removes the erroneous hook point.
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