Closed HardlyDifficult closed 8 years ago
It seems the game state is correct, just bad messaging from timers. Could wrap with isCorrectState check but that masks the real issue it seems.
Fixed, I believe.
I added another lock. It seems Open was being called after Closed which would explain the timer issue. Adding the isClosed= check to GameState didn't seem to matter, but the lock there may have corrected our problem.
I don't know what to do... HELP