Open mightyteapot opened 9 months ago
This is not as easy to address as it might seem. If we show the details we also need to do all the state resolving, gamemodes and so on. This is actually quite difficult, As the 'pvp version' of fury is a completely different skill id, and which one to display gets handled by the skill its a fact of, not the fact itself. So the fury effect doesn't actually know anything about it being different in different gamemodes.
Some boons and conditions don't have explicit descriptions/values in their tooltip. Would be a nice bonus to show these.
etc etc
Examples:
Might -> 30 power / 30 condition damage per stack (NOTE: this is modified by certain traits, i.e. Awaken The Pain in necro) Regeneration -> 130 + 0.125 * healing power per second Fury -> 25% crit chance NOTE: this is modified by various traits such as roiling mists (100% extra effectiveness), DOUBLE NOTE: Fury is balance split in PvE vs PvP (25% pve, 20% pvp/wvw) Alacrity -> 25% recharge speed increase
etc etc