Closed mightyteapot closed 9 months ago
Fact conditions shouldn't affect the defiance damage counting, there seems to be another issue here. Wail of doom also works fine with the additional defiance damage from the trait.
Maybe this is related with the detection we have for 'Removes
Apparently that fact doesn't have its type set to 'Daze', but just to generic 'Buff'. However the buff it uses (833) does have its type set to 'Daze', so i should be able to make a generalized version for situations like this.
Should be fixed with the next api build. I'm currently checking to see if it has some impact on random other stuff, but it seems to be fine.
Ok, there seem to be a few strange skills affected by this, but it mostly seems to be unused(?) or npc skills that have a AOE fact that for some reason is labeled as Daze:
This seems acceptable to me.
When traited with 'Sleight of hand' stealing dazes the target for 1s, which should deal 100 defiance damage. This isn't listed on the tooltip. I think that the mechanism for this may be that control effects added to skills by traits don't get counted, can't be 100% sure though because I believe this is the only trait that does something like this in the entire game.
https://beta.hardstuck.gg/gw2/builds/thief/mercy-deadeye/