HardstuckGuild / GW2-Tooltips.js

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Soft CC VS Hard CC Defiance Break #59

Closed mightyteapot closed 1 year ago

mightyteapot commented 1 year ago

Potential clarity/misleading issue that I can see happening. Right now we are combining soft cc and hard cc in the defiance bar totals, this is of course perfectly accurate however in any group setting (fractals, open world, raids etc) pretty much all conditions will be applied to the boss permanently which means that the defiance bar values we list are somewhat misleading because only the hard CC components will count in many situations.

Quite hard to solve this as I do think it is very useful to express how powerful soft CC can be.

Solutions could be the following:

  1. Removing soft cc from the defiance bar totals, could work but might look a bit odd as the numbers not fully adding up may confuse users. Also would probably introduce some 'jank' because we'd want to include 'rare' conditions like immobilize + fear, but not cripple etc.
  2. color coding soft and hard cc, display two numbers in the total defiance one for hard one for soft. This retains all information but could end up very wordy and bloated.

Bit of an interesting one; needs more thought.