HarikalarKutusu / 3d-voice-chess

A voice driven 3D chess game for learning Voice AI
GNU General Public License v3.0
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Automatic intent/algorithm generation #5

Closed HarikalarKutusu closed 2 years ago

HarikalarKutusu commented 2 years ago

Currently, the algorithm which should be used is hardcoded. For example, if someone says "Move bishop to alphaseven" it is a "pt" (piece-to) intent, and the validation code checks the alphaseven as destination coordinates, finds all bishop pieces of the player color, and checks if they can go there etc... This "pt" intent is currently hardcoded with sentences.

On the other hand, with some pre-processing (when we select the language), the intent algorithms can be pre-calculated directly from the actual sentences.

Let us finish this task which we started to implement already.

HarikalarKutusu commented 2 years ago

Handled by #6