HarpNetStudios / cardboard

An in-house engine for some of our games, like Carmine Impact!
https://harpnetstudios.com
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Rewrite rendering code to be more platform agnostic #52

Open yellowberryHN opened 8 months ago

yellowberryHN commented 8 months ago

Likely will be a two step process, first we gotta rewrite the old fixed pipeline OpenGL code into modern OpenGL spec, and then probably rewrite from there to use bgfx.

This is a long-term project.