HarunBahcel / apns-sharp

Automatically exported from code.google.com/p/apns-sharp
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Feedback Service #32

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
First of all: Great work! I like your solution very much. Can you please 
tell me how i have to use the Feedback solution. I wondering why i get all 
theh time same output "Done. Cleaning up..." Nothing more. Can you explain 
me the workflow and how i have to use it?

Original issue reported on code.google.com by fsdevpoi...@googlemail.com on 26 May 2010 at 8:34

GoogleCodeExporter commented 8 years ago
Check out the JdSoft.Apple.Apns.Feedback.Test project.  It shows you how to use 
the
FeedbackService Object.  basically you wireup the Feedback event to listen for
feedback objects which contain the timestamp and device token.

Are you listening to this event?  Also, keep in mind the feedback service 
doesn't
return anything if there's no feedback to report.  Often you need to try and 
send
notifications multiple times to a device token that has stopped accepting
notifications for your app before Apple will have feedback for you for that 
device token.

Original comment by jond...@gmail.com on 26 May 2010 at 2:31

GoogleCodeExporter commented 8 years ago
Is there a workaround to reprocedure such feedback? Before i going to develop 
with this solution i will 
make sure that it works.

Also i try to add send a push from asp.net. Your test code mostly workung... 
Only problem i have that 
often the first message will send but never comes to iphone. If i simple send 
again it comes.. any idea?

Original comment by fsdevpoi...@googlemail.com on 26 May 2010 at 2:58

GoogleCodeExporter commented 8 years ago
You can uninstall the app on your test device, but continue sending 
notifications to
the device token that the app created when you installed it and registered for
receiving notifications.  Send at least 3-5 notifications after uninstalling 
the app
(and make sure your phone is set to globally receive notifications, and that 
it's
connected to the internet by edge, 3g, or wifi before sending these).  This 
should
cause apple to create feedback for that device token when you run the 
FeedbackService
again.

As for working from asp.net, there should be no problem or any difference as 
long as
you have the right ports opened.  So if the first notification isn't being 
'sent',
you need to be more specific.  Do you have to send EVERY notification twice, or 
does
this just happen the first time you try and send a notification, and subsequent 
ones
are fine?  Please make sure you have the latest release as well.

Original comment by jond...@gmail.com on 26 May 2010 at 3:27

GoogleCodeExporter commented 8 years ago
When i have to check feedback? After each sent notifigation or from time to 
time?

this just happen the first time you try and send a notification, and subsequent 
ones
are fine. I use latest release

Original comment by fsdevpoi...@googlemail.com on 26 May 2010 at 4:31

GoogleCodeExporter commented 8 years ago
Check feedback from time to time.  Really you should still read the Apple
documentation on push notifications, it describes how the Feedback service 
works,
when you should check it, etc.  Generally though, you may want to check every 
hour or so.

http://developer.apple.com/iphone/library/documentation/NetworkingInternet/Conce
ptual/RemoteNotificationsPG/CommunicatingWIthAPS/CommunicatingWIthAPS.html

As for the first notification, there may be a race condition bug that still 
exists.
I'll have to look closer, I think there's another issue about this that got 
closed I
can reopen.  Until that is fixed, a work around would be to just fire off a fake
notification the first time.

Original comment by jond...@gmail.com on 26 May 2010 at 4:53

GoogleCodeExporter commented 8 years ago
Ok i read it, thx.

Its very urgent for me. When did you think can you check it?
How can isend a fake notification?

Original comment by fsdevpoi...@googlemail.com on 26 May 2010 at 7:01

GoogleCodeExporter commented 8 years ago
you could do some pseudo code like:

//Have a global variable for the application
static bool sentFirstMessage = false;

//Now in your message sending logic:
notificationConnection.QueueNotification(myNotificationObj);

if (!sentFirstMessage) //Check to see if we've sent a message already
{
  //If not, send the same notification a second time
  notificationConnection.QueueNotification(myNotificationObj);
  //Be sure to flag that we've got passed the current 'bug'
  sentFirstMessage = true;
}

Original comment by jond...@gmail.com on 26 May 2010 at 7:06

GoogleCodeExporter commented 8 years ago
Thx, i try it.

Can you say any timeframe when you checking about this 
bug?
I will really use this solution but this is very important to solve 
before.

Original comment by fsdevpoi...@googlemail.com on 26 May 2010 at 8:04

GoogleCodeExporter commented 8 years ago
Considering there is a viable and easily implemented workaround for a bug that 
may be
difficult to track down, I'm not in a rush to fix it.

Original comment by jond...@gmail.com on 26 May 2010 at 8:06

GoogleCodeExporter commented 8 years ago
Feel free to track down the bug yourself and post what you find fixes it.  
That's
really the best way to go about this.  Then I can incorporate your fix with the 
project.

Original comment by jond...@gmail.com on 26 May 2010 at 8:07

GoogleCodeExporter commented 8 years ago
Its very strange. If i test your test commandline app the first message will 
send but often not the 3th one. 
Using same logic in asp but without loop (send only 1 notification) then mostly 
first message dont comes 
iphone

Original comment by fsdevpoi...@googlemail.com on 26 May 2010 at 8:16