HashLips / hashlips_art_engine

HashLips Art Engine is a tool used to create multiple different instances of artworks based on provided layers.
MIT License
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Changing blockchain #227

Open asu10170 opened 3 years ago

asu10170 commented 3 years ago

What if I wanted to put this on polygon or Ethereum instead of Solana. Is that a difficult change?

LKYSE7EN commented 3 years ago

Hi asu10170,

Please watch the HashLips How to create an NFT collection - Ultimate Guide video on YouTube. (linked below)

I suggest you watch the entire video to ensure you've got everything completed correctly, but you can skip straight to the Polygon tutorial if you're confident that you have completed all the required steps leading up to it. (second link)

(Full Video) https://youtu.be/fzH7Gjadmj0 (Polygon Tutorial Part) https://youtu.be/fzH7Gjadmj0?t=6164

Good luck with your NFT's!

asu10170 commented 3 years ago

I think one of the big differences I'm seeing is that the code in the video doesn't have this section in it, but when I copied it Hash Lips, it was already built in there.

image

Can I just delete this section out or will it not matter if it's in there so long as I post to polygon network?

LKYSE7EN commented 3 years ago

Hi asu10170, In the config.js on Line 9 you'll find the following code to select the network. const network = NETWORK.eth;

It's my understanding that this only changes the metadata that is created from the following code in main.js on Line 149 if (network == NETWORK.sol) {

If the network chosen in the config.js is NETWORK.sol then the additional Solana Metadata is added to the metadata.json files.

So you wont need to change anything unless you have selected Network.sol in the config.js file. Your metadata files for the generated artworks will not include any of the additional Solana Metadata.

Hope this helps.

Cheers!

Parassm12 commented 1 year ago

do I need to change anything if want to create anything on
const network = NETWORK.eth; if I am minting my nft collection on polygon matic

bolshoytoster commented 1 year ago

@parassm you shouldn't need to.