Closed 5310 closed 12 years ago
I have made this prototype. I'd like to ask @Evermost to test it out.
There is a prominent "ghosting" issue with the prop-cube, help with that will is desirable.
It does seem that interaction between CharacterController and dynamic objects are not properly implemented. Will have to do this manually, I guess.
Stupid of me. Attaching a debug-node immediately explains what's wrong: It's the box after all. The box-model does not match with the box's shape.
So much time wasted after something so stupid. Why isn't the debug node the first thing that's mentioned in the guide?
Since the prototype works as expected, otherwise, I'll just close this with the commits. I also tested out @peterpodgorski excellent character-controller, and I'll add in that test too, if it comes in handy later.
Physics should be very helpful, even if based around very simple hit-boxes, for every FPS, right?
This prototype should allow us to set a terrain mesh (optionally with a terrain base-mesh for the physics) and let us move a physical object around.
Reference: