Open p4l1ly opened 4 years ago
Good catch! do you mind if i add your example code to the examples in implicitcad? It would help me know people depend on that part of the API during release testing.
Thanks again!
Sure you can add it as an example, I will also publish an involute gear library soon :) And... am I using some obsolete part of the API? Is there some more recent approach of modelling? I followed the examples and it looks like I should just use the basic primitives combined with implicit
if the primitives are not enough. Then output via writeSTL
.
So far as i know, you're using the up to date part. I just don't have any examples testing it that thoroughly, hense why i asked to add yours. :)
On Thu, Nov 21, 2019 at 8:55 PM p4l1ly notifications@github.com wrote:
Sure you can add it as an example, I will also publish an involute gear library soon :) And... am I using some obsolete part of the API? Is there some more recent approach of modelling? I followed the examples and it looks like I should just use the basic primitives combined with implicit if the primitives are not enough, then output via writeSTL.
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After poking at this, the change reduces the polygon count of all objects, making them slightly smaller (read: less accurate). I'm going to have to dig deep into the example you've given me directly, and see if i can find the root cause.
still, thanks. this at least points me in the right direction.
On Thu, Nov 21, 2019 at 8:57 PM Julia Longtin julia.longtin@wire.com wrote:
So far as i know, you're using the up to date part. I just don't have any examples testing it that thoroughly, hense why i asked to add yours. :)
On Thu, Nov 21, 2019 at 8:55 PM p4l1ly notifications@github.com wrote:
Sure you can add it as an example, I will also publish an involute gear library soon :) And... am I using some obsolete part of the API? Is there some more recent approach of modelling? I followed the examples and it looks like I should just use the basic primitives combined with implicit if the primitives are not enough, then output via writeSTL.
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It is true, but I think it's not a very big deal because the accuracy can be still controlled by the resolution parameter. If you do e.g. 3D printing, it is OK just to pick a resolution a bit smaller than the resolution of your 3D printer and you don't care about further accuracy.
I can see that the refine function uses some derivations but my function is not differentiable.
Hi devolopers and maintainers of this great project,
I have come across a bug in the
refine
function, which generates broken faces in some models. For now, I don't understand the full idea of the function so I don't come with a fix proposal, so I provide the reproduction code (which creates an internal helic involute gear):The broken faces were no more there when I removed the
refine
function application here, which can be used as a simple workaround to this bug: