HassanHeydariNasab / defendo

A tower defense game made using Godot Game Engine
https://f-droid.org/packages/ir.hsn6.defendo/
GNU General Public License v3.0
46 stars 13 forks source link

Persistent state between breaks. #19

Open annaluiseblume opened 7 years ago

annaluiseblume commented 7 years ago

Hello,

I just found the game today on f-droid and I like it a lot. However, it would be nice to be able to pause and resume the game with a break of possibly several hours. On Android the game might get killed if it stays in the background or (depending on battery policy) drains the battery. Would it be easy to implement persistent state after exit of the game?

Cheers, Annaluise