HassanHeydariNasab / defendo

A tower defense game made using Godot Game Engine
https://f-droid.org/packages/ir.hsn6.defendo/
GNU General Public License v3.0
46 stars 13 forks source link

credits instead of dollar ($) #35

Open davidak opened 6 years ago

davidak commented 6 years ago

use the term credits instead of dollar ($) to make the game less US centric and more futuristic.

HassanHeydariNasab commented 6 years ago

Someone else also remarked it. is the term "credit" good? or maybe something like "D-Coin" :D

davidak commented 6 years ago

I think it fit's good since it is also used in a lot of sci-fi scenarios.

http://starwars.wikia.com/wiki/Galactic_Credit_Standard

Mannshoch commented 6 years ago

If Android ships the Currency information from the User it should show that one.

davidak commented 6 years ago

@Mannshoch the currencys have different values, so users would have a different feeling about the value of game objects to buy.

I think since this game plays in a fictional world, credit or some general term should be used.

Mannshoch commented 6 years ago

@davidak this is all virtual. So there is no real meaning about the values. It doesn't matter if there is a $, Credit, CHF, €.

davidak commented 6 years ago

I know that the objects in this game are virtual. The meaning forms in the mind of the player. People who use $ know the difference between $100 and $1000. So when something in a game cost $1000, you know how long you must work for it. But that is totally different with € because it has a different value. So the game feels different for someone who has € in it. Do you understand what i mean?

Mannshoch commented 6 years ago

In a physical manner yes, but not in a Game one like this. Sorry. No i don't understand.

Mannshoch commented 6 years ago

Not realy. I use € and CHF daily an I would say I would have no Problem with it.