Open JuliusCosmoRomeo opened 3 years ago
Observations: I'm on fix/firmware_crashes (this repo) and feature/enable_close_colliders_only in the Unity repos. In Doom crashes occur most often when I enter the stairs room. I took out the rails which reduced the crashes. I took out the rooms (no more freezing of the handle when switching rooms) which seemed to resolve it, at least I had a 6 minute run (only in monitor room, zig zag room and boss room though). I died in this run which is why there weren't any colliders anymore. Then I had another crash in a corner of the boss room in the next run after 2 minutes. I have the feeling that the crashes occur mostly in the armor and stairs room. Maybe there are more obstacles/more changes?
To test:
If we know at any point that other complex scenes work (which would indicate it's a Doom issue), test the following:
Is this a firmware issue or a PantoDoom issue?
This was the last error I experienced when getting stuck in a corner of the Boss Room
Update on my end:
I charged the battery and the crashes that I had right after the first intro disappeared. Keep that battery charged, folks! 🔌
And with the fix in the SpeechIO by Corinna this first introduction also plays properly when I uncomment it. :)
Great discussion here.
Question along those lines: we will use dualPanto in the summer BIS class, starting in a few weeks. Do we have a version of the code (Unity, firm ware, everything) that (maybe limited but) works reliably?
Best,
Patrick Baudisch
From: georgt99 notifications@github.com Sent: Monday, February 22, 2021 3:14:20 PM To: HassoPlattnerInstituteHCI/dualpantoframework Cc: Subscribed Subject: Re: [HassoPlattnerInstituteHCI/dualpantoframework] Crashes on fw (#338)
Update on my end:
I charged the battery and the crashes that I had right after the first intro disappeared. Keep that battery charged, folks! 🔌
And with the fix in the SpeechIO by Corinna this first introduction also plays properly when I uncomment it. :)
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Put a comment here whenever you experience a fw crash