Closed Hill-98 closed 7 months ago
It looks like I had made an update to ManualPAR to apply specific patches for Live, but didn't update that documentation.
If you rerun ManualPAR with the (undocumented) flags --fetch-update --rainier-specific
, it should produce assemblies where CopyState is virtual and can be overridden by GameStateOmukade.
I cannot update GameStateOmukade.CopyState to be new
; it has to be a virtual/overridden method so the game code will call the GameStateOmukade version instead of the normal GameState.
Good! The problem is solved!
Documentation has been updated. Thank you for reporting this!
Error:
'GameStateOmukade.CopyState()': Inherited member 'GameState.CopyState()' is not marked virtual, abstract or override and cannot be overridden
Is it possible to change
public override GameState CopyState()
topublic new GameState CopyState()
?