I am trying to integrate a sound file that is triggered by a block which is added by an optional mod (Wild World's stalagmites/stalagtites for the cave ambience). Since it's optional, the users that don't have the mod always hear the sound because the game cannot identify the block.
Example:
This should play the sound, because the block ID is valid:
"blocks":[
"minecraft:gold_ore"
]
This should not play the sound, because the block ID is NOT valid:
"blocks":[
"minecraft:gol_or"
]
Unfortunately, the invalid block is still triggering the sound.
I am trying to integrate a sound file that is triggered by a block which is added by an optional mod (Wild World's stalagmites/stalagtites for the cave ambience). Since it's optional, the users that don't have the mod always hear the sound because the game cannot identify the block.
Example: This should play the sound, because the block ID is valid:
This should not play the sound, because the block ID is NOT valid:
Unfortunately, the invalid block is still triggering the sound.