I was reading how you built the texture space from the FFHQ dataset in the Readme-file.
Is it possible that you release the code you used for building the texture space? I would be especially interested in seeing how you formulated the photometric loss.
Hey, first of all thanks for your great work!
I was reading how you built the texture space from the FFHQ dataset in the Readme-file. Is it possible that you release the code you used for building the texture space? I would be especially interested in seeing how you formulated the photometric loss.