HavenFeng / photometric_optimization

Photometric optimization code for creating the FLAME texture space and other applications
MIT License
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Releasing the code #2

Closed D0miH closed 4 years ago

D0miH commented 4 years ago

Hey, first of all thanks for your great work!

I was reading how you built the texture space from the FFHQ dataset in the Readme-file. Is it possible that you release the code you used for building the texture space? I would be especially interested in seeing how you formulated the photometric loss.

HavenFeng commented 4 years ago

The photometric loss is essentially an l1 loss between the rendered image and input image.