HavenFeng / photometric_optimization

Photometric optimization code for creating the FLAME texture space and other applications
MIT License
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uv maps #9

Open pietro-ux opened 3 years ago

pietro-ux commented 3 years ago

Hi, I am trying to create a UV map from a tracked face model using the world2uv function, but the values are in a weird range [-0.22; 0.13]. When I scale the values into [0,255], the picture looks like this:

Screenshot 2021-01-12 at 19 31 44

Is this correct?

2502128021 commented 1 year ago

obviously not