Hawkline451 / TeraCity

Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
http://terasology.org/
Apache License 2.0
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RS 001 : Separar los edificios a una distancia suficiente #15

Closed pbadillatorrealba closed 7 years ago

pbadillatorrealba commented 8 years ago

Se observó en el juego que hay edificios con solo un bloque de separación, por lo que para avanzar al siguiente paso (colocar una capa de bloques exterior a los edificios) hay que separarlos a una distancia que lo permita. Para esto, hay que entrar en el código donde se generan los edificios y modificarlo.

pbadillatorrealba commented 8 years ago

Initiation :

pbadillatorrealba commented 8 years ago

Concept Location :

rodrigoveraa commented 8 years ago

Concept Location

Minimum Separation was not found, so search was expanded to include terms like place, position, and such. After performing a text search on position, the most relevant result is the following:

rodrigoveraa commented 8 years ago

Impact Analysis