Hawkline451 / TeraCity

Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
http://terasology.org/
Apache License 2.0
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RS 007: API de bloques #17

Closed Tewi closed 7 years ago

Tewi commented 8 years ago

Crear una API para colorear las caras de los edificios segun un analisis sobre el codigo del edifico.

Tewi commented 8 years ago

Initiation Create an application interface for the coloring specific blocks related to code sections in the buildings, as an answer for a query about the code.

Tewi commented 8 years ago

Concept Location Create, API, blocks, coloring, query

cpmeneses commented 7 years ago

Localización de Concepto: La API debe ser capaz de guardar:

cpmeneses commented 7 years ago

Analisis de Impacto: Esta clase debe interactuar con la clase que genera el mapa y la clase que ubica los bloques.