Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
Implementar la interfaz de ejecución para mostrar dentro de TeraCity las diferencias entre commits. Puede realizarse a través de un comando, o con interfaz gráfica desde el menú.
/engine/src/main/java/org/terasology/rendering/nui/layers/ingame/coloring/GitMenuScreen.java
Here's the code for Git Menu that manages and controls buttons of gitMenuScreen.ui
/engine/src/main/resources/assets/ui/ingame/coloring/gitMenuScreen.ui
Here's the json that creates the appearance of Git Menu.
Implementar la interfaz de ejecución para mostrar dentro de TeraCity las diferencias entre commits. Puede realizarse a través de un comando, o con interfaz gráfica desde el menú.