Hawkline451 / TeraCity

Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
http://terasology.org/
Apache License 2.0
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RS 002: Agregar capa de bloques directamente fuera de los edificios #2

Closed Hawkline451 closed 7 years ago

Hawkline451 commented 8 years ago

Agregar capa de bloques (cualquiera) en cada cara de los edificios. Cada bloque esta asociado a una porcion de codigo, y pueden ser coloreados individualmente.

Implementacion Cada bloque tiene los siguientes atributos:

Hawkline451 commented 8 years ago

Initiation:

Add a blocks layer on the buildings surface, when building the city.

Hawkline451 commented 8 years ago

Concept Location:

Hawkline451 commented 7 years ago

Done!