skeletonX/Y now = 0. But in official examples of spine this values are very usefull and change with X/Y position of textures.
And functions like worldToLocal/localToWorld doesn't work like in official spine.
Bones have coordinates in FlxSpine rect, but in official spine they have worldX/Y and local. And it's also very usefull for procedural animation.
If this fix will be done, we can use official demo / examples with small changes and we can delete our "facade bicycle" :bicyclist:
skeletonX/Y now = 0. But in official examples of spine this values are very usefull and change with X/Y position of textures. And functions like worldToLocal/localToWorld doesn't work like in official spine. Bones have coordinates in FlxSpine rect, but in official spine they have worldX/Y and local. And it's also very usefull for procedural animation. If this fix will be done, we can use official demo / examples with small changes and we can delete our "facade bicycle" :bicyclist:
Thank you. :pray: