fixes an issue where if you have two (or more) cameras in a state and trigger the transition, the transition only gets drawn in the main camera, never covering the other ones, done by including a variable called transCam, which always defaults itself to the highest one in the cameras list
fixes an issue where if you have two (or more) cameras in a state and trigger the transition, the transition only gets drawn in the main camera, never covering the other ones, done by including a variable called
transCam
, which always defaults itself to the highest one in the cameras list