Closed ghost closed 9 years ago
Just a few things that were missing in the tutorial but were shown in the source.
http://haxeflixel.com/documentation/part-ix-ui-and-combat/
At stage 4 there is nothing saying about the _checkEnemyVision()_ function needing to have the for loop inside of it.
Nowhere did it say to add _using flixel.util.FlxSpriteUtil;_ to the top of the _PlayState_ or _Enemy_ classes so that flickering could work.
@flabbyfabby can you tell me what loop in checkEnemyVision you are referring to? Thanks.
checkEnemyVision
Just a few things that were missing in the tutorial but were shown in the source.
http://haxeflixel.com/documentation/part-ix-ui-and-combat/
At stage 4 there is nothing saying about the _checkEnemyVision()_ function needing to have the for loop inside of it.
Nowhere did it say to add _using flixel.util.FlxSpriteUtil;_ to the top of the _PlayState_ or _Enemy_ classes so that flickering could work.