I'm afraid this isn't a valid solution in most cases. camera (and cameras) by default is null, during a draw phase FlxGroups sets FlxCamera.defaultCameras = this.cameras so that all members will, by default draw to those cameras. So outside of a draw phase we really have no way of knowing what camera it will draw to. and in some cases this can cause it may use the wrong camera.
I'm afraid this isn't a valid solution in most cases. camera (and cameras) by default is null, during a draw phase FlxGroups sets
FlxCamera.defaultCameras = this.cameras
so that all members will, by default draw to those cameras. So outside of a draw phase we really have no way of knowing what camera it will draw to. and in some cases this can cause it may use the wrong camera.