Closed Gama11 closed 5 years ago
This is a new one:
Called from ? line 1
Called from ApplicationMain.hx line 84
Called from ApplicationMain.hx line 116
Called from lime/app/Application.hx line 269
Called from lime/_backend/native/NativeApplication.hx line 160
Called from a C function
Called from lime/_backend/native/NativeApplication.hx line 453
Called from lime/_macros/EventMacro.hx line 101
Called from openfl/display/Stage.hx line 330
Called from openfl/display/Stage.hx line 970
Called from openfl/display/OpenGLRenderer.hx line 752
Called from openfl/display/DisplayObjectContainer.hx line 828
Called from openfl/display/DisplayObjectContainer.hx line 828
Called from openfl/display/DisplayObjectContainer.hx line 828
Called from openfl/display/DisplayObjectContainer.hx line 828
Called from openfl/display/DisplayObjectContainer.hx line 815
Called from a C function
Called from openfl/display/DisplayObject.hx line 941
Called from openfl/_internal/renderer/opengl/GLShape.hx line 46
Called from openfl/_internal/renderer/opengl/GLGraphics.hx line 625
Called from openfl/display/OpenGLRenderer.hx line 351
Called from openfl/display/OpenGLRenderer.hx line 519
Called from openfl/display/Shader.hx line 318
Called from openfl/display/Shader.hx line 363
Called from openfl/display/Shader.hx line 188
Called from openfl/display/Shader.hx line 177
Called from lime/utils/Log.hx line 42
Uncaught exception - [openfl.display.Shader] ERROR: Error compiling vertex shader
0:21(30): error: syntax error, unexpected ';', expecting '('
#ifdef GL_ES
precision mediump float;
#endif
attribute float openfl_Alpha;
attribute vec4 openfl_ColorMultiplier;
attribute vec4 openfl_ColorOffset;
attribute vec4 openfl_Position;
attribute vec2 openfl_TextureCoord;
varying float openfl_Alphav;
varying vec4 openfl_ColorMultiplierv;
varying vec4 openfl_ColorOffsetv;
varying vec2 openfl_TextureCoordv;
uniform mat4 openfl_Matrix;
uniform bool openfl_HasColorTransform;
uniform vec2 openfl_TextureSize;
void main(void) {
openfl_Alphav = openfl_Alpha;
openfl_TextureCoordv = openfl_TextureCoord;
if (openfl_HasColorTransform) {
openfl_ColorMultiplierv = openfl_ColorMultiplier;
openfl_ColorOffsetv = openfl_ColorOffset / 255.0;
}
gl_Position = openfl_Matrix * openfl_Position;
}
Segmentation fault (core dumped)
This hasn't happened in quite a while now (Neko unit tests are now disabled on Travis though).
Running the unit tests on Travis randomly fails with the following error:
This is quite annoying. Quite likely the same issue as #1942, except there's some error output now that might be helpful for figuring out how to fix it.