Closed TheSpydog closed 4 years ago
Code snippet reproducing the issue:
N/A. Create a Flappybalt demo project on macOS or Linux, and run with lime test hl.
lime test hl
Observed behavior: The game crashes as soon as the "HaxeFlixel" logo text appears. Sometimes it provides the following dump:
SIGNAL 11 flixel.input.FlxKeyManager.checkStatus(flixel/input/FlxKeyManager.hx:148) flixel.input.FlxKeyManager.checkKeyArrayState(flixel/input/FlxKeyManager.hx:270) flixel.system.frontEnds.SoundFrontEnd.update(flixel/system/frontEnds/SoundFrontEnd.hx:342) flixel.FlxGame.update(flixel/FlxGame.hx:743) flixel.FlxGame.step(flixel/FlxGame.hx:677) flixel.FlxGame.onEnterFrame(flixel/FlxGame.hx:551) openfl.text.TextField.~set_type.1(lime/app/Module.hx:0) openfl.events.EventDispatcher.__dispatchEvent(openfl/events/EventDispatcher.hx:402) openfl.display.DisplayObject.__dispatch(openfl/display/DisplayObject.hx:1407) openfl.display.Stage.__broadcastEvent(openfl/display/Stage.hx:1158) openfl.display.Stage.__onLimeRender(openfl/display/Stage.hx:1876) lime.app._Event_lime_graphics_RenderContext_Void.dispatch(lime/_internal/macros/EventMacro.hx:91) lime._internal.backend.native.NativeApplication.handleRenderEvent(lime/_internal/backend/native/NativeApplication.hx:370) @0xAD8EB40 lime._internal.backend.native.NativeApplication.exec(lime/_internal/backend/native/NativeApplication.hx:146) lime.app.Application.exec(lime/app/Application.hx:150) $ApplicationMain.create(ApplicationMain.hx:130) $ApplicationMain.main(ApplicationMain.hx:25) fun$10476(?:1) @0xB294FA0
Expected behavior: It doesn't crash.
Huh, that might be a HashLink bug.
This is definitely not a Flixel bug. Closing.
Code snippet reproducing the issue:
N/A. Create a Flappybalt demo project on macOS or Linux, and run with
lime test hl
.Observed behavior: The game crashes as soon as the "HaxeFlixel" logo text appears. Sometimes it provides the following dump:
Expected behavior: It doesn't crash.