I was working on a project and I noticed that FlxMouse doesn't natively support loading FlxGraphics, I found this odd, it supports BitmapData and even custom classes, why not the main one for Flixel graphics?
I think accepting graphics is misleading and will make people think the mouse supports animations or sub-frames, when it doesn't, I suggest just passing in graphic.bitmap rather than accepting graphics
I was working on a project and I noticed that
FlxMouse
doesn't natively support loadingFlxGraphic
s, I found this odd, it supportsBitmapData
and even custom classes, why not the main one for Flixel graphics?