Closed EliteMasterEric closed 3 weeks ago
I'd like to see if previous destroy checks have covered this, do you know a solid way to reproduce this? Are you calling getFramesCollections manually or was this happening through intermediary functions?
I think something was calling getFrameCollections manually. I don't recall exactly what I was working on but I think it was FlxAnimate?
Thanks!
This fixes a crash bug I encountered while developing Funkin'.