Closed theRemix closed 10 years ago
I must be psychic or something, because I was just dealing with this yesterday.
In HaxePunk, texture atlas smoothing is controlled by a single static variable, com.haxepunk.graphics.atlas.Atlas.smooth. It's false by default, so antialiasing won't be used.
I submitted a pull request to give per-graphic control over smoothing, making native smoothing more consistent with Flash.
works for me, thanks!
It does not look like graphic.smooth is rendering with anti-aliasing
This is how it's supposed to look
This is how it renders in HaxePunk -neko