HaxePunk / post-process

[Deprecated] Post processing using GLSL in HaxePunk
MIT License
13 stars 3 forks source link

Can't get it to work on windows 7 #5

Open azrafe7 opened 10 years ago

azrafe7 commented 10 years ago

I cannot get it to work on Windows (neko || cpp). It opens a blank window and then crashes.

I've tested the example project with current dev versions of HaxePunk and OpenFL, and 2.5.2 and 1.2.3 respectively. Still no luck!

Any ideas?

ghost commented 10 years ago

For me the small example in post-process works fine on Windows 7 64bit (cpp) but doesn't even compile for neko:

Invalid operation (+) Called from PostProcess.hx line 195 Called from openfl/display/DirectRenderer.hx line 32 Called from flash/display/Stage.hx line 1021 Called from flash/display/Stage.hx line 380 (for some reason the compiler complains about adding 2 initialized floats)

Haxepunk 2.5.2 lime 0.9.7 openfl 1.4.0

azrafe7 commented 10 years ago

Thanks for the info. Re-tested it with exactly your lib versions. No luck, but I'm not getting neko compiler errors.

I've a feeling it's probably a graphic card issue on my side that's causing the crash.

For your neko issue I can suggest to try downloading a haxe nightly build (http://haxe.org/manual/haxe3#git-builds) and see if it fixes it.